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UE5 - Stylized Environment Art

This is my first stylized environment art piece, with that came some welcome challenges. I learned the necessary steps in creating stylized assets in Maya and how to texture stylized assets using Substance Painter. When I saw the art that Vadim Zaitsev had created, it immediately became my biggest influence for the house. With Vadim's art alongside a moodboard of other references for the environment, I began thinking about the environment I wanted to create. The scene is within Unreal Engine 5, I hand sculpted the terrain and landscape, did some post processing using a LUT table and Photoshop. I consider this project to still be a WIP as there are several things I would like to add to this project to really take it to the next level. For example, using the low-to-high poly baking workflow using Maya, ZBrush and Substance Painter for the other props and scatter assets for the environment.
The house was made from scratch, but the foliage and other assets used are from the Unreal Marketplace: Stylescape Stylized Environment Kit by Nick Kochman. 
https://www.unrealengine.com/marketplace/en-US/product/stylescape-stylized-environment-kit
Vadim Zaitsev - Spice Vendor's House 
https://www.artstation.com/artwork/zOQgbq